Freezing Water
			7 posts			 • Page 1 of 1		
	
Freezing Water
Hi, 
Does anyone know if it's possible to freeze water with an onCollide/onHitByLaser script?
Thanks,
Torn
			
		Does anyone know if it's possible to freeze water with an onCollide/onHitByLaser script?
Thanks,
Torn
- Torn
 - Posts: 32
 - Joined: Tue Sep 01, 2009 8:06 am
 
Re: Freezing Water
You can't. It just generates one polygon for the selected water amount.
			
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standardtoaster - Posts: 606
 - Joined: Mon Aug 31, 2009 7:57 pm
 
Re: Freezing Water
Ok, thanks. Another question - is it possible to make an object immune to scripting that would affect it?
			
		- Torn
 - Posts: 32
 - Joined: Tue Sep 01, 2009 8:06 am
 
Re: Freezing Water
Torn wrote:Ok, thanks. Another question - is it possible to make an object immune to scripting that would affect it?
you could always use if statements that check the color. thats what i do
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
 - Posts: 4457
 - Joined: Mon Aug 31, 2009 6:00 pm
 - Location: Californania
 
Re: Freezing Water
Chronos wrote:Torn wrote:Ok, thanks. Another question - is it possible to make an object immune to scripting that would affect it?
you could always use if statements that check the color. thats what i do
Could you please explain that in a bit more depth? I haven't learned how to use if statements yet.
Thanks
- Torn
 - Posts: 32
 - Joined: Tue Sep 01, 2009 8:06 am
 
Re: Freezing Water
Have the object with the onCollide script and add e.other.color == [1,1,1,1] ? {} : {Your normal script}
Replace [1,1,1,1] with the exact color of the "immune" object.
			
		Replace [1,1,1,1] with the exact color of the "immune" object.
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standardtoaster - Posts: 606
 - Joined: Mon Aug 31, 2009 7:57 pm
 
Re: Freezing Water
Awesome, thank you Chronos and standardtoaster! After a moment of confusion before I realised that to be used with a laser the script should use 'geom' instead of 'color', it worked!
			
		- Torn
 - Posts: 32
 - Joined: Tue Sep 01, 2009 8:06 am
 
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