mouse aim

About advanced scenes, and the Thyme scripting language used in Algodoo.

mouse aim

Postby mold999 » Fri Feb 11, 2011 11:48 pm

how can i make an object aim at the mouse? I have no idea how to do it.
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Re: mouse aim

Postby Chronos » Sat Feb 12, 2011 3:23 am

Learn to search, that's how.
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Re: mouse aim

Postby TC42 » Sat Feb 12, 2011 3:45 am

Or if you're like me, you would go 'borrow' someone's mouse-follower, implement it in your scene, and then give them credit for it. It is just not worth the work and time (for me, anyway) to go take all the time to build it yourself when there are already existing solutions that are easily accessed. But anyway, I agree with Chronos, there are many tutorials both on this forum and the phunland one.
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Re: mouse aim

Postby mold999 » Sat Feb 12, 2011 4:53 am

im extremely confused though. i want the object to aim at the mouse.
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Re: mouse aim

Postby Chronos » Sat Feb 12, 2011 7:47 am

mold999 wrote:im extremely confused though. i want the object to aim at the mouse.

Then search. You can't be this stupid.
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Re: mouse aim

Postby mold999 » Sat Feb 12, 2011 8:36 pm

i'm smarter than you, since you don't even know why a search won't work very well for this topic.
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Re: mouse aim

Postby TC42 » Sat Feb 12, 2011 11:15 pm

mold999 wrote:im extremely confused though. i want the object to aim at the mouse.


Can you define aim?
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Re: mouse aim

Postby Chronos » Sun Feb 13, 2011 2:41 am

mold999 wrote:i'm smarter than you, since you don't even know why a search won't work very well for this topic.

viewtopic.php?f=14&t=1553&p=19688&hilit=mouse+aim#p19688
Yes, that was so damn hard.
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Re: mouse aim

Postby Someone Else » Mon Feb 14, 2011 5:12 pm

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