Phunlets, more awesome then you know.

About advanced scenes, and the Thyme scripting language used in Algodoo.

Phunlets, more awesome then you know.

Postby Mystery » Fri Oct 22, 2010 9:25 am

Did you know, you can use phunlets to execute code?
Literally any code you desire, like a keybind but with a menu.

With manual phn editing you can add code to be executed when the phunlet is opened. (For the record this works with scenes too)
I've already had some fun with this creating some handy phunlets (Attached below :))

Sph Reset.phn
(856 Bytes) Downloaded 29 times

Disable Hotkeys.phn
(544 Bytes) Downloaded 29 times

Enable Hotkeys.phn
(562 Bytes) Downloaded 37 times


But i realize this has much more functionality that just that, such as storing scene.my. values INSIDE the phunlet (Super duper handy :thumbup: ).
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Re: Phunlets, more awesome then you know.

Postby Kilinich » Fri Oct 22, 2010 9:58 am

Actually I don't want run such files, it can mess with my config... so I use .phn only in extraordinary cases :ugeek:
Dream of Algodoo as game development engine...
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