Air-Engine

About advanced scenes, and the Thyme scripting language used in Algodoo.

Air-Engine

Postby Rideg » Mon Jun 14, 2010 8:58 pm

Hello I want to evolve my scripting and I thought of maybe make a box that will spawn circles in a specific way so that the box will fly to that position.

I though of a difference eval that adds the distance of the x cord to the box's x cord and added that to the standard density of the spawned circles that pushes the box but it didn't work. ( I did the same thing with the difference between the y cord and the box's y cord )

I've seen some scenes but not being able to understand them.
Basically what I want to learn is if I write a cord (ex: [25.0, 45.5]) the engines will start to spawn circles so it reaches the target.

Help would be really appriciated. And try to not get of topic. ;)
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Rideg
 
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