Air-Engine
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Air-Engine
Hello I want to evolve my scripting and I thought of maybe make a box that will spawn circles in a specific way so that the box will fly to that position.
I though of a difference eval that adds the distance of the x cord to the box's x cord and added that to the standard density of the spawned circles that pushes the box but it didn't work. ( I did the same thing with the difference between the y cord and the box's y cord )
I've seen some scenes but not being able to understand them.
Basically what I want to learn is if I write a cord (ex: [25.0, 45.5]) the engines will start to spawn circles so it reaches the target.
Help would be really appriciated. And try to not get of topic.
I though of a difference eval that adds the distance of the x cord to the box's x cord and added that to the standard density of the spawned circles that pushes the box but it didn't work. ( I did the same thing with the difference between the y cord and the box's y cord )
I've seen some scenes but not being able to understand them.
Basically what I want to learn is if I write a cord (ex: [25.0, 45.5]) the engines will start to spawn circles so it reaches the target.
Help would be really appriciated. And try to not get of topic.
make sure to check out my work.
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Rideg - Posts: 948
- Joined: Tue Dec 15, 2009 5:17 pm
- Location: Östersund, Sweden
1 post • Page 1 of 1
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