Air-Engine
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Air-Engine
Hello I want to evolve my scripting  and I thought of maybe make a box that will spawn circles in a specific way so that the box will fly to that position.
I though of a difference eval that adds the distance of the x cord to the box's x cord and added that to the standard density of the spawned circles that pushes the box but it didn't work. ( I did the same thing with the difference between the y cord and the box's y cord )
I've seen some scenes but not being able to understand them.
Basically what I want to learn is if I write a cord (ex: [25.0, 45.5]) the engines will start to spawn circles so it reaches the target.
Help would be really appriciated. And try to not get of topic.
			
		I though of a difference eval that adds the distance of the x cord to the box's x cord and added that to the standard density of the spawned circles that pushes the box but it didn't work. ( I did the same thing with the difference between the y cord and the box's y cord )
I've seen some scenes but not being able to understand them.
Basically what I want to learn is if I write a cord (ex: [25.0, 45.5]) the engines will start to spawn circles so it reaches the target.
Help would be really appriciated. And try to not get of topic.
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Rideg - Posts: 948
 - Joined: Tue Dec 15, 2009 5:17 pm
 - Location: Östersund, Sweden
 
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