script bomb
11 posts • Page 1 of 1
script bomb
http://www.algodoo.com/algobox/details.php?id=41966
(e)=>{
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
oncollide = (e)=>{}
}
(e)=>{
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
oncollide = (e)=>{}
}
- mbartelsm
- Posts: 9
- Joined: Tue May 25, 2010 2:57 am
Re: script bomb
No thanks, noob.
Man, I would report that scene too, but I can't.
Man, I would report that scene too, but I can't.
TheWinkits wrote:They both looks of cuking amazing
-
Chronos - [Most Active Member 2010]
- Posts: 4457
- Joined: Mon Aug 31, 2009 6:00 pm
- Location: Californania
Re: script bomb
Rather use something like this instead. It's a lot shorter.
- Code: Select all
(e)=>{
for(5, (i)=>{
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
})
})
}
-
KarateBrot - Posts: 825
- Joined: Mon Aug 31, 2009 7:32 pm
- Location: Germany
Re: script bomb
Why are you helping him with that?!
TheWinkits wrote:They both looks of cuking amazing
-
Chronos - [Most Active Member 2010]
- Posts: 4457
- Joined: Mon Aug 31, 2009 6:00 pm
- Location: Californania
Re: script bomb
next time the code is very short hopefully
-
KarateBrot - Posts: 825
- Joined: Mon Aug 31, 2009 7:32 pm
- Location: Germany
Re: script bomb
KarateBrot wrote:Rather use something like this instead. It's a lot shorter.
- Code: Select all
(e)=>{
for(5, (i)=>{
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
})
})
}
Wow, Thanks man.
it works great, and a lot faster to modify the code
- mbartelsm
- Posts: 9
- Joined: Tue May 25, 2010 2:57 am
Re: script bomb
You’ve gotta be an über noob not to know that simple sort of general trick…
And welcome to the forums!
And welcome to the forums!
.. ,__,_____
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.
a Mammoth wrote:be boring and interesting.
I didn't know you could go up 3.1.3! Thanks Mystery person!Mystery wrote:If you were jailbreaker you shouldn't have when't up the 3.1.3
-
Dakta - Posts: 417
- Joined: Sat Sep 12, 2009 4:36 pm
Re: script bomb
hey be easy on this guy I still remember when I found this out
make sure to check out my work.
-
Rideg - Posts: 948
- Joined: Tue Dec 15, 2009 5:17 pm
- Location: Östersund, Sweden
Re: script bomb
I've used algodoo for a while, but i just started with script
- mbartelsm
- Posts: 9
- Joined: Tue May 25, 2010 2:57 am
Re: script bomb
raramalum also did that.
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
GTFO newfgt
-
RA2lover - Posts: 607
- Joined: Mon Aug 31, 2009 8:43 pm
- Location: Brazil
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