script bomb

About advanced scenes, and the Thyme scripting language used in Algodoo.

script bomb

Postby mbartelsm » Tue May 25, 2010 3:02 am

http://www.algodoo.com/algobox/details.php?id=41966

(e)=>{
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
scene.addcircle({
radius := 0.1;
density := 10;
restitution := 10;
pos := e.pos;
oncollide := (e)=>{collisionset = 2}
});
oncollide = (e)=>{}
}
mbartelsm
 
Posts: 9
Joined: Tue May 25, 2010 2:57 am

Re: script bomb

Postby Chronos » Tue May 25, 2010 3:25 am

No thanks, noob.

Man, I would report that scene too, but I can't.
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Re: script bomb

Postby KarateBrot » Tue May 25, 2010 4:28 am

Rather use something like this instead. It's a lot shorter.
Code: Select all
(e)=>{
    for(5, (i)=>{
        scene.addcircle({
            radius := 0.1;
            density := 10;
            restitution := 10;
            pos := e.pos;
            oncollide := (e)=>{collisionset = 2}
        })
    })
}
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Re: script bomb

Postby Chronos » Tue May 25, 2010 4:45 am

Why are you helping him with that?!
TheWinkits wrote:They both looks of cuking amazing
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Re: script bomb

Postby KarateBrot » Tue May 25, 2010 4:54 am

next time the code is very short :D hopefully :?
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Re: script bomb

Postby mbartelsm » Tue May 25, 2010 6:42 am

KarateBrot wrote:Rather use something like this instead. It's a lot shorter.
Code: Select all
(e)=>{
    for(5, (i)=>{
        scene.addcircle({
            radius := 0.1;
            density := 10;
            restitution := 10;
            pos := e.pos;
            oncollide := (e)=>{collisionset = 2}
        })
    })
}


Wow, Thanks man.
it works great, and a lot faster to modify the code
mbartelsm
 
Posts: 9
Joined: Tue May 25, 2010 2:57 am

Re: script bomb

Postby Dakta » Tue May 25, 2010 7:04 am

You’ve gotta be an über noob not to know that simple sort of general trick…

And welcome to the forums!
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Re: script bomb

Postby Rideg » Tue May 25, 2010 4:22 pm

hey be easy on this guy I still remember when I found this out :P
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Re: script bomb

Postby mbartelsm » Tue May 25, 2010 9:53 pm

I've used algodoo for a while, but i just started with script
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Re: script bomb

Postby Rideg » Tue May 25, 2010 11:25 pm

yeah I started like the last winter :P
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Re: script bomb

Postby RA2lover » Thu Jun 03, 2010 10:53 pm

raramalum also did that.
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But I've never been there, so I may be wrong.


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