how to get info
4 posts • Page 1 of 1
how to get info
how to get info from an object like its Energy?
so it can be added to a variable
so it can be added to a variable
- scorp200
- Posts: 12
- Joined: Fri Sep 25, 2009 5:15 am
Re: how to get info
There is no easy way to do it. But it's possible for circles/boxes via app.step/undo trick.
Dream of Algodoo as game development engine...
-
Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: how to get info
He's talking about Method X
viewtopic.php?f=13&t=545
Simply using Method X you can't get the energy but with some math you can.
(Can some of the Physic junkies help me out here.) You can find the Dimensions with Method X
or for circles
and Density with collide.
For Squares to find the area simply
For circles (I may be very wrong here)
then times the area by the density to get the mass
Then you can get the Velocity with Method X
Then it is a matter of using the mass and the velocity to find out the kinetic energy which is totally unknown to me and i'm hoping one of our many Physics gurus can help.
With some help from rara I've made the final code
So all together now
The magic code to get energy from an object.
Variables needed (Put this into the console)
Unfortunately the code for energy doesn't work an unexplained error in my code or a bug in algodoo is causing it to be a bit weird.
viewtopic.php?f=13&t=545
Simply using Method X you can't get the energy but with some math you can.
(Can some of the Physic junkies help me out here.) You can find the Dimensions with Method X
- Code: Select all
e.other.size := [0.0, 0.0]; App.step; App.undo
or for circles
- Code: Select all
e.other.radius := 0; App.step ;App.undo
and Density with collide.
For Squares to find the area simply
- Code: Select all
scene.my.area = (e.other.size(0) * e.other.size(1))
For circles (I may be very wrong here)
- Code: Select all
scene.my.area = (e.other.radius^2 * 3.14159265) * 2
then times the area by the density to get the mass
- Code: Select all
scene.my.mass = scene.my.area * e.other.density
Then you can get the Velocity with Method X
Then it is a matter of using the mass and the velocity to find out the kinetic energy which is totally unknown to me and i'm hoping one of our many Physics gurus can help.
With some help from rara I've made the final code
- Code: Select all
scene.my.Kenergy = ((scene.my.mass * e.other.vel(0) + e.other.vel(1)) ^ 2) / 2
So all together now
The magic code to get energy from an object.
Variables needed (Put this into the console)
- Code: Select all
Scene.my.mass := 0;
scene.my.kenergy := 0
- Code: Select all
e.other.vel := [0.0, 0.0];
e.other.size := [0.0, 0.0];
App.step;
App.undo;
scene.my.mass = (e.other.size(0) * e.other.size(1)) * e.other.density;
scene.my.Kenergy = ((scene.my.mass * e.other.vel(0) + e.other.vel(1)) ^ 2) / 2
Unfortunately the code for energy doesn't work an unexplained error in my code or a bug in algodoo is causing it to be a bit weird.
-
Mystery - Posts: 2802
- Joined: Thu Sep 03, 2009 1:16 pm
- Location: Southern Australia
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