The script doesn't work before a certain time
Posted: Tue Feb 16, 2010 7:55 pm
Hello, I'm having problems with spawning stuff though they doesn't spawn before sim.time is around 12 sec. I'm posting the script so you can see for yourself
- Code: Select all
(e)=>{
(sim.time - e.geom.controllerAcc) >= scene.my.simtime ? { Scene.addPolygon({ surfaces := scene.my.surfaces; angle := math.atan(e.normal(1) / (e.normal(0) + 1)) * 2; opaqueBorders := false; collideWater := true; vel := -3 * scene.my.vector1; angvel := 10.0; heteroCollide := false; color := [0.487, 0.5, 0.0, 1.0]; drawBorder := false; collideSet := 8; buttonDestroy := "x"; entityID := 9661; zDepth := 1873; geomID := 45; pos := scene.my.ejectpos1; polyTrans := [0.9896672, 0.0, 0.0, 0.9896672] }); scene.addPen({ geom := 45; relPoint := [0.20296955, 0.0]; color := [0.3, 0.3, 0.3, 0.5]; fadeTime := 0.5; size := 0.04; entityID := 9888; zDepth := 1872 }); e.geom.controllerAcc = sim.time } : {} }