Working on an actual walking biped, need help
4 posts • Page 1 of 1
Working on an actual walking biped, need help
it's still not properly balanced, but the walking animation seems fine, most math is done on the springs, #the rest is on the lasers / laser targets on the body.
If you have suggestion or improved the stability, post it here please
- pixartist
- Posts: 65
- Joined: Wed Sep 02, 2009 5:30 pm
Re: Working on an actual walking biped, need help
1) Deep under ground distant glued circle
2) One of new RaUnits
3) Complicated script like segway control one
2) One of new RaUnits
3) Complicated script like segway control one
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Working on an actual walking biped, need help
Kilinich wrote:1) Deep under ground distant glued circle
2) One of new RaUnits
3) Complicated script like segway control one
1)no
2)no
3) i made the first real algodoo segway, did you have a look at this bipeds scripting? It's more about tweaks right now, the problem is, that springs != hydraulics thus the can be bended too easy...
- pixartist
- Posts: 65
- Joined: Wed Sep 02, 2009 5:30 pm
Re: Working on an actual walking biped, need help
Sorry, but your segway not "real" or you did't understand how it works.
Motor is not only for compensate angle, it's for control and maintain speed.
If you look at PUMA segway you'll notice - you set speed with mouse and it not trying maintain angle but move to make appropriate angle for acceleration.
Here can be same principal script - measure speed, angle and do step (forward or backward)...
Motor is not only for compensate angle, it's for control and maintain speed.
If you look at PUMA segway you'll notice - you set speed with mouse and it not trying maintain angle but move to make appropriate angle for acceleration.
Here can be same principal script - measure speed, angle and do step (forward or backward)...
Dream of Algodoo as game development engine...
-
Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
4 posts • Page 1 of 1
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