Spawning an object with variable as property.

About advanced scenes, and the Thyme scripting language used in Algodoo.

Spawning an object with variable as property.

Postby savask » Fri Jan 15, 2010 12:43 pm

I'm trying to spawn a box with density = {scene.my.density}, but it don't work.
I'm using this script:
Code: Select all
scene.AddBox({pos:=e.pos; size:=[1,1]; body:=0; density:={scene.my.density}})


Are there a way to spawn a object with variable as density, so I can change it?
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Re: Spawning an object with variable as property.

Postby Kilinich » Fri Jan 15, 2010 1:08 pm

viewtopic.php?f=13&t=1322
Code: Select all
(scene.AddBox({pos:=e.pos; size:=[1,1]; body:=0})).density = {scene.my.density}
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Re: Spawning an object with variable as property.

Postby savask » Fri Jan 15, 2010 2:16 pm

Don't work in Phun.
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Re: Spawning an object with variable as property.

Postby Kilinich » Fri Jan 15, 2010 2:41 pm

savask wrote:Don't work in Phun.

It works. I've check.
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Re: Spawning an object with variable as property.

Postby savask » Fri Jan 15, 2010 3:54 pm

Oh, yes, it was my mistake. It don't work with scene.my.density = 0.
One problem again: when spawner delates, density became a num value as usual.
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Re: Spawning an object with variable as property.

Postby Kilinich » Fri Jan 15, 2010 4:12 pm

savask wrote:Oh, yes, it was my mistake. It don't work with scene.my.density = 0.
One problem again: when spawner delates, density became a num value as usual.


How it can be related with spawner? I think you misunderstood something.
Can you give an example scene?
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Re: Spawning an object with variable as property.

Postby savask » Sat Jan 16, 2010 9:09 am

I don't want to show my small thyme experiments to everybody :roll:
But I can say more details:
I'm spawning a circle with the script which creates a box on collide. Then, circle delates (by setting density to very small value) and dynamic property changes back to usual.
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