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is it possible to get geomID off existing objects?

PostPosted: Sat Dec 19, 2009 1:03 pm
by Mr_Stabby
Im trying to hinge together nonspawned objects for which i think i need geomID of both but as far as i can tell that variable is not accessible for read after objects creation. any ideas?

Re: is it possible to get geomID off existing objects?

PostPosted: Sat Dec 19, 2009 3:13 pm
by KarateBrot
select the object, press ctrl + c and paste it in wordpad or any other text editor. a spawn code will show up. geomID is part of it so you can see it.
if you want to get geomID right in algodoo without watching the code you can use "new method"

Re: is it possible to get geomID off existing objects?

PostPosted: Sat Dec 19, 2009 3:21 pm
by Kilinich
After final scene save look into .phn file and use what geomID.

Re: is it possible to get geomID off existing objects?

PostPosted: Mon Dec 28, 2009 2:23 am
by Mr_Stabby
neither of these do me any good since the thingy was supposed to work in any scene but i discovered the geomid is accessible via := method which fixed it

Re: is it possible to get geomID off existing objects?

PostPosted: Mon Dec 28, 2009 3:52 pm
by KarateBrot
what do you mean with ":= method"?