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THE BOTTOM SCRIPT BOX :D

PostPosted: Wed Sep 02, 2009 2:25 am
by cdh473
OMG YOU GUYS FIXED THE BOX AT THE BOTTOM OF THE SCRIPTING MeNu!!!!! :D:D:D thank you so much algoryx tytytytytytytyty.
That makes everything a lot easier :D.

Re: THE BOTTOM SCRIPT BOX :D

PostPosted: Wed Sep 02, 2009 2:32 am
by Ian151
Yep I realized this too, it started with me typing "e.this.speed = something" on accident thinking it would do something, but it did, in a different way.
I also found out later when I tried that bottom box. I don't think I've ever used that box before but my script senses were tingling ;)

Re: THE BOTTOM SCRIPT BOX :D

PostPosted: Wed Sep 02, 2009 6:45 pm
by Frank
Finally, an easy way to do that. Now if Phun could be updated with that box finally working, I'd be a lot happier.

Re: THE BOTTOM SCRIPT BOX :D

PostPosted: Wed Sep 02, 2009 9:26 pm
by PiPerson3
What does this box do? It never seems to do anything for me.

Re: THE BOTTOM SCRIPT BOX :D

PostPosted: Wed Sep 02, 2009 9:56 pm
by fox11trot
i found a way to use that box for scripting

heres what i made

Image
Author: fox11trot
Title: Rangefinder (Phunlet Safe)
File Size: 22.02 kB
Rating: Image
ImageImage

Re: THE BOTTOM SCRIPT BOX :D

PostPosted: Wed Sep 02, 2009 10:54 pm
by Rhett97
Well whats the point for it? is it a way to make variales?

Re: THE BOTTOM SCRIPT BOX :D

PostPosted: Thu Sep 03, 2009 1:21 am
by fox11trot
yeah basically you can have as many custom variables for an object as you want so that oncollide you can use information in the variables to do stuff

Re: THE BOTTOM SCRIPT BOX :D

PostPosted: Thu Sep 03, 2009 1:28 am
by niffirg1
so basically you create custom variables with it. Do the Variables Stick with phunlets?

Re: THE BOTTOM SCRIPT BOX :D

PostPosted: Thu Sep 03, 2009 2:08 am
by Rhett97
Yeah so like it automatically creates a variable at the start of the scene?

Re: THE BOTTOM SCRIPT BOX :D

PostPosted: Thu Sep 03, 2009 2:31 am
by cdh473
so now we can make external object detection?

Re: THE BOTTOM SCRIPT BOX :D

PostPosted: Thu Sep 03, 2009 2:55 am
by Rhett97
yay that means we could probably make programs that you make an object in this program it automatically makes it in phun! :crazy:

Re: THE BOTTOM SCRIPT BOX :D

PostPosted: Fri Sep 04, 2009 12:50 am
by cdh473
Rhett97 wrote:yay that means we could probably make programs that you make an object in this program it automatically makes it in phun! :crazy:

erm...
that was already possible in APE. :P ape lol :P

Re: THE BOTTOM SCRIPT BOX :D

PostPosted: Fri Sep 04, 2009 6:26 pm
by Frank
Hey, this isn't a new feature. It's just less broken now than it was before. There are no new possibilities with this. In Phun 5, you can place custom variables inside geometries with onCollide scripts and such.

Re: THE BOTTOM SCRIPT BOX :D

PostPosted: Sun Sep 06, 2009 10:45 pm
by Ian151
apparently it seems broken to me... I have entered several variables and none of them stay after I reload the scene... Idk what i'm doing wrong

Re: THE BOTTOM SCRIPT BOX :D

PostPosted: Sun Sep 06, 2009 11:01 pm
by standardtoaster
Ian151 wrote:apparently it seems broken to me... I have entered several variables and none of them stay after I reload the scene... Idk what i'm doing wrong

You're not doing anything wrong. ;) That's the way it is. :C

Re: THE BOTTOM SCRIPT BOX :D

PostPosted: Tue Sep 08, 2009 1:33 am
by cdh473
Frank wrote:Hey, this isn't a new feature. It's just less broken now than it was before. There are no new possibilities with this. In Phun 5, you can place custom variables inside geometries with onCollide scripts and such.

umm, excuse me?
I've already found QUITE a few uses for this.
If only it saved with the scene, though :\