THE BOTTOM SCRIPT BOX :D

About advanced scenes, and the Thyme scripting language used in Algodoo.

THE BOTTOM SCRIPT BOX :D

Postby cdh473 » Wed Sep 02, 2009 2:25 am

OMG YOU GUYS FIXED THE BOX AT THE BOTTOM OF THE SCRIPTING MeNu!!!!! :D:D:D thank you so much algoryx tytytytytytytyty.
That makes everything a lot easier :D.
Please excuse my posts. I am extremely stupid.
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Re: THE BOTTOM SCRIPT BOX :D

Postby Ian151 » Wed Sep 02, 2009 2:32 am

Yep I realized this too, it started with me typing "e.this.speed = something" on accident thinking it would do something, but it did, in a different way.
I also found out later when I tried that bottom box. I don't think I've ever used that box before but my script senses were tingling ;)
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Re: THE BOTTOM SCRIPT BOX :D

Postby Frank » Wed Sep 02, 2009 6:45 pm

Finally, an easy way to do that. Now if Phun could be updated with that box finally working, I'd be a lot happier.
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Re: THE BOTTOM SCRIPT BOX :D

Postby PiPerson3 » Wed Sep 02, 2009 9:26 pm

What does this box do? It never seems to do anything for me.
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Re: THE BOTTOM SCRIPT BOX :D

Postby fox11trot » Wed Sep 02, 2009 9:56 pm

i found a way to use that box for scripting

heres what i made

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Author: fox11trot
Title: Rangefinder (Phunlet Safe)
File Size: 22.02 kB
Rating: Image
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Re: THE BOTTOM SCRIPT BOX :D

Postby Rhett97 » Wed Sep 02, 2009 10:54 pm

Well whats the point for it? is it a way to make variales?
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Re: THE BOTTOM SCRIPT BOX :D

Postby fox11trot » Thu Sep 03, 2009 1:21 am

yeah basically you can have as many custom variables for an object as you want so that oncollide you can use information in the variables to do stuff
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Re: THE BOTTOM SCRIPT BOX :D

Postby niffirg1 » Thu Sep 03, 2009 1:28 am

so basically you create custom variables with it. Do the Variables Stick with phunlets?
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Re: THE BOTTOM SCRIPT BOX :D

Postby Rhett97 » Thu Sep 03, 2009 2:08 am

Yeah so like it automatically creates a variable at the start of the scene?
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Re: THE BOTTOM SCRIPT BOX :D

Postby cdh473 » Thu Sep 03, 2009 2:31 am

so now we can make external object detection?
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Re: THE BOTTOM SCRIPT BOX :D

Postby Rhett97 » Thu Sep 03, 2009 2:55 am

yay that means we could probably make programs that you make an object in this program it automatically makes it in phun! :crazy:
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Re: THE BOTTOM SCRIPT BOX :D

Postby cdh473 » Fri Sep 04, 2009 12:50 am

Rhett97 wrote:yay that means we could probably make programs that you make an object in this program it automatically makes it in phun! :crazy:

erm...
that was already possible in APE. :P ape lol :P
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Re: THE BOTTOM SCRIPT BOX :D

Postby Frank » Fri Sep 04, 2009 6:26 pm

Hey, this isn't a new feature. It's just less broken now than it was before. There are no new possibilities with this. In Phun 5, you can place custom variables inside geometries with onCollide scripts and such.
Made some cool stuff a long time ago
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Re: THE BOTTOM SCRIPT BOX :D

Postby Ian151 » Sun Sep 06, 2009 10:45 pm

apparently it seems broken to me... I have entered several variables and none of them stay after I reload the scene... Idk what i'm doing wrong
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Re: THE BOTTOM SCRIPT BOX :D

Postby standardtoaster » Sun Sep 06, 2009 11:01 pm

Ian151 wrote:apparently it seems broken to me... I have entered several variables and none of them stay after I reload the scene... Idk what i'm doing wrong

You're not doing anything wrong. ;) That's the way it is. :C
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Re: THE BOTTOM SCRIPT BOX :D

Postby cdh473 » Tue Sep 08, 2009 1:33 am

Frank wrote:Hey, this isn't a new feature. It's just less broken now than it was before. There are no new possibilities with this. In Phun 5, you can place custom variables inside geometries with onCollide scripts and such.

umm, excuse me?
I've already found QUITE a few uses for this.
If only it saved with the scene, though :\
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