Variables and Algobox
Posted: Sat Mar 16, 2019 7:05 pm
Hello again! My pinball project is turning out to be much more difficult than I anticipated. The problem I'm facing now is loading it onto the Algobox for other people to enjoy. I used a TON of variables to make things happen that I hoped would emulate a true pinball experience (e.g. multiball, extra balls, skill shot timers, fade distance of lasers changing when a target is hit, etc.). Now, many of my variables are inserted into object's properties like fadedist, colorHSVA, collideset. When I run the scene on the laptop I created it in, everything works fine. As soon as I download it on another computer, almost everything is broken.
In researching on the forums, I found a post (viewtopic.php?f=13&t=11041&p=79206&hilit=gearbox&sid=756efde8eae66af26a73fb879f7b1002#p79206) that mentioned declaring variables used in the onspawn event. Tried this and it didn't work, tried using ":=" and "=" when declaring them, neither one worked. Is there something I'm missing? Do I need to declare my variables a different way? I'm getting really frustrated with Thyme, and I don't really understand much about it in the first place, kinda learning as I go.
Thank you all for your help, looking forward to a revolutionary response!
In researching on the forums, I found a post (viewtopic.php?f=13&t=11041&p=79206&hilit=gearbox&sid=756efde8eae66af26a73fb879f7b1002#p79206) that mentioned declaring variables used in the onspawn event. Tried this and it didn't work, tried using ":=" and "=" when declaring them, neither one worked. Is there something I'm missing? Do I need to declare my variables a different way? I'm getting really frustrated with Thyme, and I don't really understand much about it in the first place, kinda learning as I go.
Thank you all for your help, looking forward to a revolutionary response!