Need information on the loading sequence for object count se
Posted: Sun Mar 10, 2019 12:43 pm
...tup
I'm currently planning on a Marble Survival setup, and I was planning to use a counter for the marbles. When that counter is 3 or lower, I'd turn the Killer object into a Teleporter object. I mostly know how to set up everything, however, I was also planning to make the counter dynamic by having each marble increase it when loaded, so I need an object in the scene where I can be sure it's loaded prior to the marbles, so that I can use its loading handler to initialize the marble counter with 0. Hence the question: In what order does Algodoo load objects? What is a failsafe criteria for an object to load before others?
I'm currently planning on a Marble Survival setup, and I was planning to use a counter for the marbles. When that counter is 3 or lower, I'd turn the Killer object into a Teleporter object. I mostly know how to set up everything, however, I was also planning to make the counter dynamic by having each marble increase it when loaded, so I need an object in the scene where I can be sure it's loaded prior to the marbles, so that I can use its loading handler to initialize the marble counter with 0. Hence the question: In what order does Algodoo load objects? What is a failsafe criteria for an object to load before others?