File-based scripting
Posted: Wed Jan 03, 2018 11:16 am
The file format for Algodoo scenes .phz is binary and not human-readable and -writable.
I wonder if I can write Thyme scripts and load them as a file that create complete scenes. These scripts could be created automatically, fed by some data - which would give one great precision and flexibility.
Is it possible, and are there tutorials and samples for doing so?
I wonder if I can write Thyme scripts and load them as a file that create complete scenes. These scripts could be created automatically, fed by some data - which would give one great precision and flexibility.
Is it possible, and are there tutorials and samples for doing so?