File-based scripting
3 posts • Page 1 of 1
File-based scripting
The file format for Algodoo scenes .phz is binary and not human-readable and -writable.
I wonder if I can write Thyme scripts and load them as a file that create complete scenes. These scripts could be created automatically, fed by some data - which would give one great precision and flexibility.
Is it possible, and are there tutorials and samples for doing so?
I wonder if I can write Thyme scripts and load them as a file that create complete scenes. These scripts could be created automatically, fed by some data - which would give one great precision and flexibility.
Is it possible, and are there tutorials and samples for doing so?
- hpstricker
- Posts: 16
- Joined: Wed Jan 03, 2018 11:10 am
Re: File-based scripting
Phz is just a zip-archive of phn (plain-text) file, textures and checksum file.
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
3 posts • Page 1 of 1
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