materialName Scripting Help

About advanced scenes, and the Thyme scripting language used in Algodoo.

Re: materialName Scripting Help

Postby faytree » Fri Sep 23, 2016 6:32 pm

Big mistake I made several minutes ago, I tried to make a response scene before reading the thread and I ended up making a diep.io tank (because the ones you showed in the scene nearly looks like one) instead of swords and smashers Image
(But I can also do that, if I have free time :? )

Anyways, most of the MaterialName identifying stuff is available in the scene. Take a look :)

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