How to measure RPM?
6 posts • Page 1 of 1
How to measure RPM?
I built a ridiculously fast spawn engine and I want to measure exactly how fast it is. Is there a way to measure through Thyme or other means?
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pnvv - Posts: 670
- Joined: Tue Aug 26, 2014 11:46 pm
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Re: How to measure RPM?
Vaidas369 had already did the RPM tutorial scene!
Here's the scene:
Here's the scene:
waiting for semester break to come...
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faytree - Posts: 947
- Joined: Mon Nov 05, 2012 1:37 pm
- Location: Selangor, Malaysia
Re: How to measure RPM?
1) In interface it shows angvel in RPM
2) In script menu angvel in rad/sec
2) In script menu angvel in rad/sec
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
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Re: How to measure RPM?
If you want to make something spin with degree input while using the script console, transform the input from RPM to rad/sec by using this formula:
output / math.pi * 30
you basically first divide with 2PI to get transform the rad's to rotations. Now you multiply with 60 and you get to rotations per minute, which is the way rotation speed gets displayed in the hinge menu.
output / math.pi * 30
you basically first divide with 2PI to get transform the rad's to rotations. Now you multiply with 60 and you get to rotations per minute, which is the way rotation speed gets displayed in the hinge menu.
- FRA32
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