Changing collisionset on collide

About advanced scenes, and the Thyme scripting language used in Algodoo.

Re: Changing collisionset on collide

Postby Chronos » Thu Apr 01, 2010 8:02 am

Well, Mystery, before you learn to speak Thyme properly maybe you should first learn to speak English properly. :P
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Re: Changing collisionset on collide

Postby Mystery » Thu Apr 01, 2010 8:11 am

Low blow dude.
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Re: Changing collisionset on collide

Postby 43торт » Fri Apr 23, 2010 4:35 pm

how to calculate collideset ?
1 = A
5 = AC
64 = G
:crazy:

I need
EF
EG
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Re: Changing collisionset on collide

Postby RicH » Fri Apr 23, 2010 4:51 pm

Just add it up.
A = 1
B = 2
C = 4
D = 8
E = 16
F = 32
G = 64

So EF would be 48 and EG would be 80. You can also go in-game and go to the script menu and check an object's collideset. That way, you could just set whatever collision group and you could just take a peek in the script menu.
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