Phunlets, more awesome then you know.
2 posts • Page 1 of 1
Phunlets, more awesome then you know.
Did you know, you can use phunlets to execute code?
Literally any code you desire, like a keybind but with a menu.
With manual phn editing you can add code to be executed when the phunlet is opened. (For the record this works with scenes too)
I've already had some fun with this creating some handy phunlets (Attached below
)
But i realize this has much more functionality that just that, such as storing scene.my. values INSIDE the phunlet (Super duper handy
).
Literally any code you desire, like a keybind but with a menu.
With manual phn editing you can add code to be executed when the phunlet is opened. (For the record this works with scenes too)
I've already had some fun with this creating some handy phunlets (Attached below
But i realize this has much more functionality that just that, such as storing scene.my. values INSIDE the phunlet (Super duper handy
-

Mystery - Posts: 2802
- Joined: Thu Sep 03, 2009 1:16 pm
- Location: Southern Australia
Re: Phunlets, more awesome then you know.
Actually I don't want run such files, it can mess with my config... so I use .phn only in extraordinary cases 
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
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