Sound

About advanced scenes, and the Thyme scripting language used in Algodoo.

Sound

Postby ducky21 » Tue Sep 21, 2010 9:41 pm

I am just checking, but there is no way to make sound in Algodoo using scripting, right?
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Re: Sound

Postby Rideg » Tue Sep 21, 2010 9:50 pm

Technically it could be done IF you had sound files AND Algodoo could access them
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Re: Sound

Postby Mystery » Wed Sep 22, 2010 12:48 pm

Err not true, Algodoo has no audio components.

For the record though.
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Re: Sound

Postby Rideg » Wed Sep 22, 2010 8:19 pm

Rideg wrote:Technically it could be done IF you had sound files AND Algodoo could access them
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Re: Sound

Postby Chronos » Thu Sep 23, 2010 4:01 am

Rideg wrote:
Rideg wrote:Technically it could be done IF you had sound files AND Algodoo could access them

I was the one who found out how to put the sound files in the .phz. :P
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Re: Sound

Postby Rideg » Thu Sep 23, 2010 7:47 am

Really?! Is that even possible? :O
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Re: Sound

Postby Mystery » Thu Sep 23, 2010 9:46 am

Rideg wrote:
Rideg wrote:Technically it could be done IF you had sound files AND Algodoo could access them

Algodoo can access them, i can be done in thyme.
Code: Select all
Reflection.ExecuteFile

But Algodoo has no components for playing sound. Same reason Photoshop can't play DVDs

Also Putting sound files into the Phz is impossible for now, at least putting it on Algobox.
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Re: Sound

Postby Rideg » Thu Sep 23, 2010 2:21 pm

It would be a reallyReallyReallyReallyReally cool effect. I don't think that it'll ever get implemented :(
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Re: Sound

Postby Rrobba » Mon Sep 27, 2010 8:58 pm

Mystery wrote:Err not true, Algodoo has no audio components.

For the record though.



LOL...awesome!
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Re: Sound

Postby KarateBrot » Tue Sep 28, 2010 12:22 am

oh wow that's nice
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Re: Sound

Postby kilebantick » Sat Oct 02, 2010 11:45 am

Chronos wrote:
Rideg wrote:
Rideg wrote:Technically it could be done IF you had sound files AND Algodoo could access them

I was the one who found out how to put the sound files in the .phz. :P

Actually, if i remember rightly, it was Grady and Paradigm.
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Re: Sound

Postby Chronos » Sat Oct 02, 2010 11:12 pm

Grady and Paradigm know nothing, Kile. :problem:
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Re: Sound

Postby Mystery » Sun Oct 03, 2010 2:50 pm

Grady and para made a version which it saved phz files on phun. Although the flaw was phun couldn't save the scenes fast enough.
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