e.this.density = 0 for Phun is Fixed?
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e.this.density = 0 for Phun is Fixed?
Is it just my phun or does
I know this is a small post I'm curious if this also works for you?
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e.this.density
I know this is a small post I'm curious if this also works for you?
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Rideg - Posts: 948
- Joined: Tue Dec 15, 2009 5:17 pm
- Location: Östersund, Sweden
Re: e.this.density = 0 for Phun is Fixed?
Considering there have been no updates to Algodoo. so its just you.
e.this.density = 0 has always been unpredictable with Phun i think it was determined it won't work if the object getting deleted has some code or something.
e.this.density = 0 has always been unpredictable with Phun i think it was determined it won't work if the object getting deleted has some code or something.
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Mystery - Posts: 2802
- Joined: Thu Sep 03, 2009 1:16 pm
- Location: Southern Australia
Re: e.this.density = 0 for Phun is Fixed?
OKey well I made a circle with onCollide = (e)=>{e.this.density = 0} and forgot it. I noticed later that it had been deleted before ym eyes and phun didn't crash 
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Rideg - Posts: 948
- Joined: Tue Dec 15, 2009 5:17 pm
- Location: Östersund, Sweden
Re: e.this.density = 0 for Phun is Fixed?
I think it also has to do with if the object is attached to others. I don't really know, since I haven't used Phun since I got Algodoo.
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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