Code execution order
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Code execution order
I've test and find out script execution order within one sim tick:
* - tick/frame controlled via sim. parameter
** - could be turned off completely
- every tick: New simulation step, Objects PostStep
- every tick*: Geoms onCollide
- every frame: Objects update, showing new video frame
- every frame: Objects onClick, onKey
- every frame** once per tick: Lasers events (Laser1 onLaserHit, geom onHitByLaser, reflections) then (Laser2 onLaserHit, geom onHitByLaser, reflections)
- every tick*: World properties
- every tick*: Objects properties
* - tick/frame controlled via sim. parameter
** - could be turned off completely
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
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