Help with a collide script
1 post • Page 1 of 1
Help with a collide script
I see this forum is very quiet. I hope that someone is still lurking around that can help.
I need help with a collide script. I do not speak Thyme and I think I am getting lost in the syntax.
Here is my goal. When a marble collides with an object, 8 new identical marbles are created each having a tracer. Then the object disappears.
With the script I have, I get 8 new identical marbles, but the first marble gets all the tracers. So I have 7 new marbles along with another new marble that has 8 tracers attached to it.
My code is below. Any help?
(e)=>{
for(8, (i) =>
{
newMarble := scene.cloneEntityTo(e.other, e.pos);
scene.addPen({
geom := newMarble.geomID;
pos := newMarble.pos;
size := 0.70;
color := e.other.color;
zDepth := -1;
fadeTime := 0.3
})
});
timeToLive = 0
}
I need help with a collide script. I do not speak Thyme and I think I am getting lost in the syntax.
Here is my goal. When a marble collides with an object, 8 new identical marbles are created each having a tracer. Then the object disappears.
With the script I have, I get 8 new identical marbles, but the first marble gets all the tracers. So I have 7 new marbles along with another new marble that has 8 tracers attached to it.
My code is below. Any help?
(e)=>{
for(8, (i) =>
{
newMarble := scene.cloneEntityTo(e.other, e.pos);
scene.addPen({
geom := newMarble.geomID;
pos := newMarble.pos;
size := 0.70;
color := e.other.color;
zDepth := -1;
fadeTime := 0.3
})
});
timeToLive = 0
}
- Fossa2
- Posts: 1
- Joined: Mon Jan 27, 2025 6:24 pm
1 post • Page 1 of 1
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