Checking for objects right next to another object
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Checking for objects right next to another object
Been trying for a while now to figure out a way to find objects right next to another object. My current method right now is to create a box next to the object I'm testing with and listen for a collision, but this is inefficient due to how often I need to check, and unreliable because of the high movement speed it has. Is there another, more reliable way to do this?
Below is a visual representation of what happens when I check for objects using my method
![Image](https://i.imgur.com/KRGVL3C.png)
Below is a visual representation of what happens when I check for objects using my method
![Image](https://i.imgur.com/KRGVL3C.png)
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BoxxedBread - Posts: 1
- Joined: Sat Mar 24, 2018 6:13 am
Re: Checking for objects right next to another object
There's some code out there that indexes every single object in the scene, and adds the ones that fit a certain condition, at least if I recall correctly. I've never used it and I don't even know what it looks like for sure, but look through the forums for anything along the lines of (something here that means every object) {condition that each object must meet, like math.vec.dist(pos, e.pos) < 1}
ALL HAIL THYME!
- UnityDogGaming04
- Posts: 17
- Joined: Tue Oct 05, 2021 8:35 pm
- Location: Buckeye, AZ
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