Objects have negative and positive magnetism?

About advanced scenes, and the Thyme scripting language used in Algodoo.

Objects have negative and positive magnetism?

Postby Jimmyfisherman » Fri Oct 17, 2014 9:51 pm

I want to know if there is a way to make objects with magnetic charges, so positive is attracted to negative, negative repels negative, positive repels positive, and neither effect neutral? Is there any way to do this without collision scripts?
Jimmyfisherman
 
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Re: Objects have negative and positive magnetism?

Postby FRA32 » Fri Dec 05, 2014 1:14 pm

Sorry, algodoo only adds gravitational attraction/repulsion, polar attraction like magnets is not possible. You could make some complicated script using lasers and checking of materialname to change the attraction of some geometry that represents the "magnet", but real attraction and repulsion using magnets is not possible
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