Using "Combine Shapes" Actions in Script

About advanced scenes, and the Thyme scripting language used in Algodoo.

Using "Combine Shapes" Actions in Script

Postby Jimmyfisherman » Sun Oct 19, 2014 9:34 pm

I wanted to make a script where one circle would be continuously subtracting from the shapes around it. Is there any way to use the things in the Combine Shapes menu in a script?
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Re: Using "Combine Shapes" Actions in Script

Postby pnvv » Thu Oct 23, 2014 4:56 pm

I have a feeling this could be done by making said circle do the "subtract" thingy through Thyme, and you might be able to get a semi-realistic effect by just making it do that over and over again very quickly. However due to my general lack of knowledge in these areas I have no idea how that could be accomplished... :(
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Re: Using "Combine Shapes" Actions in Script

Postby electronicboy » Thu Oct 23, 2014 10:26 pm

Shamefully this is a Advanced geometry and maths question, Algodoo doesn't allow access to the CSG system through thyme, only real way is to generate a new a new geometry using a bit of maths, which is more of a kilinich thing.
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Re: Using "Combine Shapes" Actions in Script

Postby Jimmyfisherman » Sat Oct 25, 2014 1:13 am

If this is something that Kilinich should help with, then why doesn't he ever look on the forums to help?
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Re: Using "Combine Shapes" Actions in Script

Postby electronicboy » Sat Oct 25, 2014 5:41 am

He does, you have to remember that people have lives outside of this website. He will look when he has the time to.
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