Delete Using Density Script Not Working
2 posts • Page 1 of 1
Delete Using Density Script Not Working
When I spawn a ball using onCollide which will then spawn lots of other balls using onHitByLaser, the script for density does not go all the way through. This would be much easier to understand if you look at the code.
P.S. Thank you standardtoaster for the deletedensity idea here http://www.algodoo.com/algobox/details.php?id=33510
- Code: Select all
(e)=>{
scene.addCircle({
vel := [0, 40];
pos := e.pos;
radius := 0.1;
color := scene.my.ballcolor;
onhitbylaser := (e)=>{
scene.addcircle({
radius := 0.1;
pos := e.pos;
vel := [10, 0];
color := scene.my.neongreen;
density := {Scene.my.deleteDensity1}
});
scene.addpen({
pos := e.pos;
color := scene.my.neongreen;
size := 0.09;
fadetime := 1
});
scene.addcircle({
radius := 0.1;
pos := e.pos;
vel := [-10, 0];
color := scene.my.neongreen;
density := {Scene.my.deleteDensity1}
});
scene.addpen({
pos := e.pos;
color := scene.my.neongreen;
size := 0.09;
fadetime := 1
});
scene.addcircle({
radius := 0.1;
pos := e.pos;
vel := [7.1, 7.1];
color := scene.my.neongreen;
density := {Scene.my.deleteDensity1}
});
scene.addpen({
pos := e.pos;
color := scene.my.neongreen;
size := 0.09;
fadetime := 1
});
scene.addcircle({
radius := 0.1;
pos := e.pos;
vel := [-7.1, 7.1];
color := scene.my.neongreen;
density := {Scene.my.deleteDensity1}
});
scene.addpen({
pos := e.pos;
color := scene.my.neongreen;
size := 0.09;
fadetime := 1
});
scene.addcircle({
radius := 0.1;
pos := e.pos;
vel := [7.1, -7.1];
color := scene.my.neongreen;
density := {Scene.my.deleteDensity1}
});
scene.addpen({
pos := e.pos;
color := scene.my.neongreen;
size := 0.09;
fadetime := 1
});
scene.addcircle({
radius := 0.1;
pos := e.pos;
vel := [-7.1, -7.1];
color := scene.my.neongreen;
density := {Scene.my.deleteDensity1}
});
scene.addpen({
pos := e.pos;
color := scene.my.neongreen;
size := 0.09;
fadetime := 1
});
scene.addcircle({
radius := 0.1;
pos := e.pos;
vel := [3.4, 9.4];
color := scene.my.neongreen;
density := {Scene.my.deleteDensity1}
});
scene.addpen({
pos := e.pos;
color := scene.my.neongreen;
size := 0.09;
fadetime := 1
});
scene.addcircle({
radius := 0.1;
pos := e.pos;
vel := [-3.4, 9.4];
color := scene.my.neongreen;
density := {Scene.my.deleteDensity1}
});
scene.addpen({
pos := e.pos;
color := scene.my.neongreen;
size := 0.09;
fadetime := 1
});
density = 0
}
})
}
- Code: Select all
(e)=>{sim.time > 3.8 ? {scene.my.deletedensity1 = 0} : {scene.my.deletedensity1 = 2}}
P.S. Thank you standardtoaster for the deletedensity idea here http://www.algodoo.com/algobox/details.php?id=33510
The Simulation of Everything
I dream of a massive collab to make an accurate simulator of the evolution of space (id=56341), evolution of beings (id=56522), and chemicals (id=43179), etc. all wrapped into one.
I dream of a massive collab to make an accurate simulator of the evolution of space (id=56341), evolution of beings (id=56522), and chemicals (id=43179), etc. all wrapped into one.
-

Mag8328 - Posts: 16
- Joined: Wed Jun 22, 2011 12:40 am
Re: Delete Using Density Script Not Working
You must use geval to spawn dynamic variables. Here is a link to the thread where it is explained. [link]
One thing that isn't mentioned completely in that thread is that you cannot use formatted code inside geval. You must type it out in paragraph form, which means that it is all very hard to read, so I recommend that you fix any mistakes before putting inside geval.
One thing that isn't mentioned completely in that thread is that you cannot use formatted code inside geval. You must type it out in paragraph form, which means that it is all very hard to read, so I recommend that you fix any mistakes before putting inside geval.
-

TC42 - Posts: 984
- Joined: Sun Jan 09, 2011 1:53 pm
- Location: $ sudo apt get-install sandwich_
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