Scripting - Gear Box

About advanced scenes, and the Thyme scripting language used in Algodoo.

Scripting - Gear Box

Postby dimzaf » Mon Mar 21, 2011 9:35 pm

Hi, I am a new Algodoo user.
I try to create a gear box, with 4 gears. These 4 gears are not moving. They are moving when they collide with a motor gear.
How can I put script to gears.
If someone have another idea how to create a gear box, would be very helpfull
dimzaf
 
Posts: 1
Joined: Mon Mar 21, 2011 7:24 pm

Re: Scripting - Gear Box

Postby hiltropper » Thu Mar 24, 2011 11:13 pm

-> viewtopic.php?f=13&t=3461

There are many ways to do it , dont know what you exactly want
My way is to shift the collideset of a clutch with lasers into the collideset of each gear
(the way like in my scene). For cars it is a very solid built kind.

(As a further suggestion: I updated my example scene to show that an automatic transmission is possible this way ,too.
http://www.algodoo.com/algobox/details/52814 )

Do you know how to change values with lasers and stuff like that?
yup yup
yuuuuuuup
yupyupyupyupyupyupyupyupyyyuuuup
hm... signatures...
hiltropper
 
Posts: 85
Joined: Mon Dec 20, 2010 12:02 pm
Location: Germany

Re: Scripting - Gear Box

Postby Someone Else » Fri Mar 25, 2011 4:10 pm

Rating: rated 6.4
Filesize: 92.19 kB
Comments: 2
Ratings: 4
download

I made this a while ago for a tutorial of pretty much this same type. I realize there are some minor adjustments to the controls that could be made to vastly increase usability.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.

ARE YA HAPPY NOW?????

Thymechanic/Phundamentalist

Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
User avatar
Someone Else
 
Posts: 1147
Joined: Sun Nov 21, 2010 10:53 pm
Location: The Milky Way Galaxy


Return to Thyme scripting

Who is online

Users browsing this forum: No registered users and 6 guests