scripting phunlets to spawn on collide?

About advanced scenes, and the Thyme scripting language used in Algodoo.

scripting phunlets to spawn on collide?

Postby lelouch96 » Sat Jan 08, 2011 9:14 am

I want to make a mingun for a a-10 warthog II but I don't know how. Could anybody give me an example. :?:
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Re: scripting phunlets to spawn on collide?

Postby Kilinich » Sat Jan 08, 2011 9:19 am

find scenes with minigun
dig it
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