killer spawning

About advanced scenes, and the Thyme scripting language used in Algodoo.

killer spawning

Postby mold999 » Mon Jan 03, 2011 12:20 am

how can i spawn a killer that kills itself after the first frame?
and how can i add a tracer to the object im spawning (not the killer)?
Phundementalism?

Ain't nobody got
thyme fo dat.
User avatar
mold999
 
Posts: 225
Joined: Sun Jan 02, 2011 1:35 am
Location: [176436, 3763234]

Re: killer spawning

Postby Kilinich » Mon Jan 03, 2011 10:58 am

So you asking 3 separate question :)

1) How to spawn killer?
killer := true in spawn script

2) How to make object disappear on next frame?
few ways from simple persistent immortal killer to complicated script
for example geval spawning:
geval("scene.my.addCircle({pos := e.pos; radius := 0.1; density := sim.time > "+sim.time+" ? 0:2})")

3) How to add tracer
You can just spawn tracer on pos above your geom
or write more complicated script with geomId usage (increment it for every spawning geom and put it into tracer script).
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Re: killer spawning

Postby mold999 » Tue Jan 04, 2011 4:19 am

thanks
Phundementalism?

Ain't nobody got
thyme fo dat.
User avatar
mold999
 
Posts: 225
Joined: Sun Jan 02, 2011 1:35 am
Location: [176436, 3763234]


Return to Thyme scripting

Who is online

Users browsing this forum: No registered users and 2 guests