I want to know how.

About advanced scenes, and the Thyme scripting language used in Algodoo.

I want to know how.

Postby Rideg » Wed Jun 30, 2010 11:12 pm

Hello, Sorry about the not describing title, but I want to know how to spawn a tracer that spawns with one size and then shrinks into a slower one. When it reaches a size, or pass that point it will remain that size.

Ex: The Tracer spawns with 10.0 as a size. Then immideatly after it spawns it starts decreasing it's size. When it's reached 0.2 it will stop decreasing and give itself 0.2 as a size.

This should happen really fast. I've heard about spawning it with a dynamic variable but I can't get that to work.
No scene.my* variables can be used as several tracers will be spawed at different times and still work identical.

I would really appriciate if someone helped me out with this.

Thank you.

//Raydeg
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Rideg
 
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