"GPS" for new hover car prototype

About advanced scenes, and the Thyme scripting language used in Algodoo.

"GPS" for new hover car prototype

Postby xplane80 » Tue Jun 08, 2010 9:40 pm

I'm developing a GPS for my new Hover Car Prototype but I cannot get it to work. I making it control the direction of the pointer so it goes in that direction but I cannot make it follow a strict path easily. I want it to follow something like this:-

Start: 0,5
100,45
150,20
200,15
250,50
End: 300,5
Image<- Designed by PhysicsGuy
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Re: "GPS" for new hover car prototype

Postby Mr_Stabby » Thu Jun 10, 2010 4:48 am

your post is missing something
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Re: "GPS" for new hover car prototype

Postby Nxdt » Thu Jun 10, 2010 5:23 pm

You could put those values in the texture matrix of some boxes attached to a wheel. A laser reads the script of the boxes. Then use a sequencing divice to turn the wheel and give the new coords.
.
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Re: "GPS" for new hover car prototype

Postby xplane80 » Fri Jun 11, 2010 2:13 pm

Never thought of that Nxdt, thanks.
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