Far away hinges
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Far away hinges
Did you know hinges can be spawned far away from objects?
How to make it:
1) To know geomID of objects set geomID=1 in script window and then do-redo something (after that you will se real geomID in script window)
2) In console type scene.addHinge({geom0=xxx; geom1=yyy; pos=[a,b]})
that's all.
How to make it:
1) To know geomID of objects set geomID=1 in script window and then do-redo something (after that you will se real geomID in script window)
2) In console type scene.addHinge({geom0=xxx; geom1=yyy; pos=[a,b]})
that's all.
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Kilinich - [Best bug reporter 2010]
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Re: Far away hinges
Paradigm29 already did such a thing before lots of users knew scripts existed.(phn editing)
i just copy the hinge's code to obtain its geoms then change its position. doesn't get much easier than that
i just copy the hinge's code to obtain its geoms then change its position. doesn't get much easier than that
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RA2lover - Posts: 607
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Re: Far away hinges
RA2lover wrote:Paradigm29 already did such a thing before lots of users knew scripts existed.(phn editing)
i just copy the hinge's code to obtain its geoms then change its position. doesn't get much easier than that
Clever move with hinge re-position via copy-paste!
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
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Re: Far away hinges
I know that feature before but i didn't see any implementation...
So here it is mine: Another softwheel.
Zoom out a bit and select all to see hinges.
So here it is mine: Another softwheel.
Zoom out a bit and select all to see hinges.
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Far away hinges
Cool, I didn't know it could be done like that, but I've always used a simpler method.

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Rrobba - [Best Sig 2010]
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