e.this.[user_made] in save
5 posts • Page 1 of 1
e.this.[user_made] in save
How can one retain a custom property generated in the script panel on an object through a save?
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Blazemann - Posts: 151
- Joined: Tue Sep 01, 2009 1:19 am
Re: e.this.[user_made] in save
By pressing enter. I'm not sure what your asking (Custom Property's) aren't likely to bugger off so i'll just run you through the whole thing
Bottom of the script panel, little empty box.
Type in
Now you should see real box just like other boxes.
New box just like other box.
New Box trick might not work in Phun.
Bottom of the script panel, little empty box.
Type in
- Code: Select all
memakefire := true
Now you should see real box just like other boxes.
New box just like other box.
New Box trick might not work in Phun.
Last edited by Mystery on Wed Apr 07, 2010 3:37 am, edited 1 time in total.
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Mystery - Posts: 2802
- Joined: Thu Sep 03, 2009 1:16 pm
- Location: Southern Australia
Re: e.this.[user_made] in save
It disappears after saving though...
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Blazemann - Posts: 151
- Joined: Tue Sep 01, 2009 1:19 am
Re: e.this.[user_made] in save
Post your code.
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Mystery - Posts: 2802
- Joined: Thu Sep 03, 2009 1:16 pm
- Location: Southern Australia
Re: e.this.[user_made] in save
Blazemann wrote:It disappears after saving though...
Yeah, that's a normal problem.
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
- Posts: 4457
- Joined: Mon Aug 31, 2009 6:00 pm
- Location: Californania
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