Camera Follow
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Camera Follow
Just a thought, is it possible to define in scipt which object the camera is to follow? That would be a big help.
			
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Versieon - Posts: 375
 - Joined: Tue Sep 01, 2009 4:45 pm
 
Re: Camera Follow
Yes that's possible but you need to know the entityID of your object(s).
			- Code: Select all
 (e) => { Scene.addBox({ entityID := 1; pos := e.pos; size := [1, 1] }); Scene.addGroup({name := "tracked"; entityIDs := [1] }) }

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KarateBrot - Posts: 825
 - Joined: Mon Aug 31, 2009 7:32 pm
 - Location: Germany
 
Re: Camera Follow
Is there a way to stop following the spawned object without destroying it or adding a new object?
			
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niffirg1 - Posts: 376
 - Joined: Mon Aug 31, 2009 10:31 pm
 - Location: The Great American South!
 
Re: Camera Follow
Yeah, this should work
			- Code: Select all
 Scene.addGroup({name := "tracked"; entityIDs := [] })

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KarateBrot - Posts: 825
 - Joined: Mon Aug 31, 2009 7:32 pm
 - Location: Germany
 
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