quest-mode
Posted: Fri Jun 26, 2015 9:06 pm
I am teacher and really like to have a quest-mode.
The normal play-mode allows my students to switch back and
modyfy the scene, so that a real problem-solving is no more possible.
To get a chance for real problem-solving, i need a mode, where
no usual algodoo-program can open or alter the scene,
but it can only be opened by the quest-mode-algodoo.
Maybe the file extension of the quest-mode-scenes reads: alq for "algodoo-quest"
In this mode, one can just drag objects with the mouse, at a moderate strength, nothing more.
So: also no play-pause switch please. It should run from the first second, only this way some
time-dependant requirements for "winning" or gaining a certain bonus for quickly solving a problem can be done.
If please some admin could get an open ear to that, i would spend 400 Euro for coding and making me
this quest-mode-algodoo, that i and other teachers can use them for free afterwards.
Thanks a lot!
The normal play-mode allows my students to switch back and
modyfy the scene, so that a real problem-solving is no more possible.
To get a chance for real problem-solving, i need a mode, where
no usual algodoo-program can open or alter the scene,
but it can only be opened by the quest-mode-algodoo.
Maybe the file extension of the quest-mode-scenes reads: alq for "algodoo-quest"
In this mode, one can just drag objects with the mouse, at a moderate strength, nothing more.
So: also no play-pause switch please. It should run from the first second, only this way some
time-dependant requirements for "winning" or gaining a certain bonus for quickly solving a problem can be done.
If please some admin could get an open ear to that, i would spend 400 Euro for coding and making me
this quest-mode-algodoo, that i and other teachers can use them for free afterwards.
Thanks a lot!