quest-mode

Forums for educators and researchers to discuss educational aspects of Algodoo.

quest-mode

Postby DrAgon » Fri Jun 26, 2015 9:06 pm

I am teacher and really like to have a quest-mode.

The normal play-mode allows my students to switch back and
modyfy the scene, so that a real problem-solving is no more possible.

To get a chance for real problem-solving, i need a mode, where
no usual algodoo-program can open or alter the scene,
but it can only be opened by the quest-mode-algodoo.
Maybe the file extension of the quest-mode-scenes reads: alq for "algodoo-quest"
In this mode, one can just drag objects with the mouse, at a moderate strength, nothing more.
So: also no play-pause switch please. It should run from the first second, only this way some
time-dependant requirements for "winning" or gaining a certain bonus for quickly solving a problem can be done.

If please some admin could get an open ear to that, i would spend 400 Euro for coding and making me
this quest-mode-algodoo, that i and other teachers can use them for free afterwards.
Thanks a lot!
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DrAgon
 
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Re: quest-mode

Postby DrAgon » Sat Jun 27, 2015 12:09 pm

Problem of quest-mode solved by homieeee!
Big thanks to him! :clap:

Description of how he did it: see
http://www.algodoo.com/forum/viewtopic.php?f=16&t=11160&p=80332#p80332
there are some minor tasks to check and do for me still, if i solved these :idea:
i will post the way "howto" right here.
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DrAgon
 
Posts: 31
Joined: Tue Feb 12, 2013 4:03 pm


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