2.1.0 b12 Texture Clamped bug
8 posts • Page 1 of 1
2.1.0 b12 Texture Clamped bug
I loaded one of my own scenes, and noticed that the texture in the bottom plane was all hacked up. It looked like the image had text mixed in it from a completely different file in my computer. I checked the script menu and noticed that textureClamped was set to [true,true]. When I set textureClamped to [false,false] the image looked normal, but then, of course, there were multiple images of the same image. When I reset textureClamped back to [true,true] then the image was all messed up again. This problem doesn't seem to happen with textured geometries. It only happens with textured planes. Can someone else please confirm this?
Here are a couple of screenshots:
With textureClamped = false,false.......
With textureClamped = true,true......
Here are a couple of screenshots:
With textureClamped = false,false.......
With textureClamped = true,true......
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Xray - Posts: 500
- Joined: Sun Jun 17, 2012 6:12 am
- Location: USA
Re: 2.1.0 b12 Texture Clamped bug
I can verify this on
Algodoo v2.1.0 b10
OS: Microsoft Windows 7 Home Premium 64-bit SP1
CPU: Intel Core i7-2630QM CPU @ 2.00GHz
RAM: 16384 MiB
GFX: GeForce GTX 460M driver version 8.17.12.6114
this can be expected, when algodoo encounters a problem it can't solve (such as clamping a finite texture to an infinite edge) it is legal for algodoo to make demons fly out of your nose
Algodoo v2.1.0 b10
OS: Microsoft Windows 7 Home Premium 64-bit SP1
CPU: Intel Core i7-2630QM CPU @ 2.00GHz
RAM: 16384 MiB
GFX: GeForce GTX 460M driver version 8.17.12.6114
this can be expected, when algodoo encounters a problem it can't solve (such as clamping a finite texture to an infinite edge) it is legal for algodoo to make demons fly out of your nose
- jon_joy_1999
- Posts: 233
- Joined: Fri Dec 09, 2011 12:51 am
Re: 2.1.0 b12 Texture Clamped bug
jon_joy_1999 wrote:this can be expected, when algodoo encounters a problem it can't solve (such as clamping a finite texture to an infinite edge) it is legal for algodoo to make demons fly out of your nose
This problem did not happen in older versions. I believe it started with v2.1.0.
Thankfully, I do not have demons flying out of my nose!
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Xray - Posts: 500
- Joined: Sun Jun 17, 2012 6:12 am
- Location: USA
Re: 2.1.0 b12 Texture Clamped bug
Can you please test http://www.algodoo.com/algobox/details.php?id=68938 ?
It should look like this: http://imgur.com/MubctE6
It should look like this: http://imgur.com/MubctE6
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
Re: 2.1.0 b12 Texture Clamped bug
Emil - Those polygon textures in your test scene look correct. The problem that I'm having is only with textured planes.
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Xray - Posts: 500
- Joined: Sun Jun 17, 2012 6:12 am
- Location: USA
Re: 2.1.0 b12 Texture Clamped bug
Ah yes - I missed that part - a fix will be available soon.
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
Re: 2.1.0 b12 Texture Clamped bug
I've uploaded beta 13 which fixes this issue: viewtopic.php?f=24&t=9381&p=66920#p66920
Thanks for helping me fix this!
Thanks for helping me fix this!
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
Re: 2.1.0 b12 Texture Clamped bug
You're welcome.
b13 works correctly now.
THIS THREAD CAN BE MARKED AS "SOLVED".
b13 works correctly now.
THIS THREAD CAN BE MARKED AS "SOLVED".
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Xray - Posts: 500
- Joined: Sun Jun 17, 2012 6:12 am
- Location: USA
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