2.1.0 b12 Texture Clamped bug

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2.1.0 b12 Texture Clamped bug

Postby Xray » Wed Apr 03, 2013 10:36 pm

I loaded one of my own scenes, and noticed that the texture in the bottom plane was all hacked up. It looked like the image had text mixed in it from a completely different file in my computer. I checked the script menu and noticed that textureClamped was set to [true,true]. When I set textureClamped to [false,false] the image looked normal, but then, of course, there were multiple images of the same image. When I reset textureClamped back to [true,true] then the image was all messed up again. This problem doesn't seem to happen with textured geometries. It only happens with textured planes. Can someone else please confirm this?

Here are a couple of screenshots:


With textureClamped = false,false.......
Algodoo screenshot-2A.jpg
(159.21 KiB) Not downloaded yet



With textureClamped = true,true......
Algodoo screenshot-2B.jpg
(72.69 KiB) Not downloaded yet
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Re: 2.1.0 b12 Texture Clamped bug

Postby jon_joy_1999 » Wed Apr 03, 2013 11:18 pm

I can verify this on
Algodoo v2.1.0 b10
OS: Microsoft Windows 7 Home Premium 64-bit SP1
CPU: Intel Core i7-2630QM CPU @ 2.00GHz
RAM: 16384 MiB
GFX: GeForce GTX 460M driver version 8.17.12.6114

this can be expected, when algodoo encounters a problem it can't solve (such as clamping a finite texture to an infinite edge) it is legal for algodoo to make demons fly out of your nose
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Re: 2.1.0 b12 Texture Clamped bug

Postby Xray » Wed Apr 03, 2013 11:39 pm

jon_joy_1999 wrote:this can be expected, when algodoo encounters a problem it can't solve (such as clamping a finite texture to an infinite edge) it is legal for algodoo to make demons fly out of your nose


This problem did not happen in older versions. I believe it started with v2.1.0.

Thankfully, I do not have demons flying out of my nose! :lol:
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Re: 2.1.0 b12 Texture Clamped bug

Postby emilk » Thu Apr 04, 2013 1:57 pm

Emil Ernerfeldt, lead developer
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Re: 2.1.0 b12 Texture Clamped bug

Postby Xray » Thu Apr 04, 2013 4:46 pm

Emil - Those polygon textures in your test scene look correct. The problem that I'm having is only with textured planes.
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Re: 2.1.0 b12 Texture Clamped bug

Postby emilk » Thu Apr 04, 2013 4:57 pm

Ah yes - I missed that part - a fix will be available soon.
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Re: 2.1.0 b12 Texture Clamped bug

Postby emilk » Thu Apr 04, 2013 5:47 pm

I've uploaded beta 13 which fixes this issue: viewtopic.php?f=24&t=9381&p=66920#p66920

Thanks for helping me fix this!
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Re: 2.1.0 b12 Texture Clamped bug

Postby Xray » Thu Apr 04, 2013 10:32 pm

You're welcome.
b13 works correctly now. :thumbup:

THIS THREAD CAN BE MARKED AS "SOLVED".
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