[SOLVED]2.1.0b10 Lots of dump in Algodoo console.

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[SOLVED]2.1.0b10 Lots of dump in Algodoo console.

Postby tatt61880 » Sat Mar 09, 2013 2:31 am

Edit: (by tatt61880 on 2013.03.26 22:46)
Fixed in 2.1.0b11. Thanks :clap:
-Tatt
----

With 2.1.0b10, Algodoo console shows dumping paint-event loop (more than 10 times per a second) info below. (Algodoo 2.1.0b8 seems not to dump this info)
Just to make sure. Is this intended?
5725 ms: IgnorePaintEvent = 0
5727 ms: * SCOPE BEGIN: QTWindow::paintEvent
5728 ms: * SCOPE BEGIN: QTScene::drawBackground
5728 ms: * SCOPE BEGIN: QTWindow::onScenePaint
5779 ms: * SCOPE END: QTWindow::onScenePaint
5779 ms: * SCOPE END: QTScene::drawBackground
5779 ms: * SCOPE END: QTWindow::paintEvent
5783 ms: IgnorePaintEvent = 1
5783 ms: * SCOPE BEGIN: QCoreApplication::processEvents
5783 ms: * SCOPE END: QCoreApplication::processEvents
5783 ms: IgnorePaintEvent = 0
5783 ms: * SCOPE BEGIN: QTWindow::paintEvent
5784 ms: * SCOPE BEGIN: QTScene::drawBackground
5784 ms: * SCOPE BEGIN: QTWindow::onScenePaint
5806 ms: * SCOPE END: QTWindow::onScenePaint
5806 ms: * SCOPE END: QTScene::drawBackground
5807 ms: * SCOPE END: QTWindow::paintEvent
5809 ms: IgnorePaintEvent = 1
5809 ms: * SCOPE BEGIN: QCoreApplication::processEvents
5809 ms: * SCOPE END: QCoreApplication::processEvents
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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Re: 2.1.0b10 Lots of dump in Algodoo console.

Postby Xray » Sat Mar 09, 2013 10:01 am

Yep, that's the same crap that I mentioned in your other thread concerning the curly bracket causing a Runtime crash.
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Re: 2.1.0b10 Lots of dump in Algodoo console.

Postby emilk » Mon Mar 25, 2013 12:24 pm

I accidentally made "Input.spam" true by default in the last beta. To fix, just enter:

Input.spam = false

and restart Algodoo
Emil Ernerfeldt, lead developer
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Re: 2.1.0b10 Lots of dump in Algodoo console.

Postby jon_joy_1999 » Mon Mar 25, 2013 9:04 pm

YAAAAY! now I can run .0b10 without fjeer of running out of disk space when I run for long periods :D
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