[SOLVED]2.1.0b10 Lots of dump in Algodoo console.
4 posts • Page 1 of 1
[SOLVED]2.1.0b10 Lots of dump in Algodoo console.
Edit: (by tatt61880 on 2013.03.26 22:46)
Fixed in 2.1.0b11. Thanks
-Tatt
----
With 2.1.0b10, Algodoo console shows dumping paint-event loop (more than 10 times per a second) info below. (Algodoo 2.1.0b8 seems not to dump this info)
Just to make sure. Is this intended?
Fixed in 2.1.0b11. Thanks
-Tatt
----
With 2.1.0b10, Algodoo console shows dumping paint-event loop (more than 10 times per a second) info below. (Algodoo 2.1.0b8 seems not to dump this info)
Just to make sure. Is this intended?
5725 ms: IgnorePaintEvent = 0
5727 ms: * SCOPE BEGIN: QTWindow::paintEvent
5728 ms: * SCOPE BEGIN: QTScene::drawBackground
5728 ms: * SCOPE BEGIN: QTWindow::onScenePaint
5779 ms: * SCOPE END: QTWindow::onScenePaint
5779 ms: * SCOPE END: QTScene::drawBackground
5779 ms: * SCOPE END: QTWindow::paintEvent
5783 ms: IgnorePaintEvent = 1
5783 ms: * SCOPE BEGIN: QCoreApplication::processEvents
5783 ms: * SCOPE END: QCoreApplication::processEvents
5783 ms: IgnorePaintEvent = 0
5783 ms: * SCOPE BEGIN: QTWindow::paintEvent
5784 ms: * SCOPE BEGIN: QTScene::drawBackground
5784 ms: * SCOPE BEGIN: QTWindow::onScenePaint
5806 ms: * SCOPE END: QTWindow::onScenePaint
5806 ms: * SCOPE END: QTScene::drawBackground
5807 ms: * SCOPE END: QTWindow::paintEvent
5809 ms: IgnorePaintEvent = 1
5809 ms: * SCOPE BEGIN: QCoreApplication::processEvents
5809 ms: * SCOPE END: QCoreApplication::processEvents
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
-
tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
Re: 2.1.0b10 Lots of dump in Algodoo console.
Yep, that's the same crap that I mentioned in your other thread concerning the curly bracket causing a Runtime crash.
-
Xray - Posts: 500
- Joined: Sun Jun 17, 2012 6:12 am
- Location: USA
Re: 2.1.0b10 Lots of dump in Algodoo console.
I accidentally made "Input.spam" true by default in the last beta. To fix, just enter:
Input.spam = false
and restart Algodoo
Input.spam = false
and restart Algodoo
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
Re: 2.1.0b10 Lots of dump in Algodoo console.
YAAAAY! now I can run .0b10 without fjeer of running out of disk space when I run for long periods
- jon_joy_1999
- Posts: 233
- Joined: Fri Dec 09, 2011 12:51 am
4 posts • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 7 guests