No Grid (2.1.0 b6)

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No Grid (2.1.0 b6)

Postby mold999 » Fri Feb 08, 2013 11:17 pm

Hello,

My issue is what the title says, the grid won't show up. I've clicked the button, checked options, and done everything else that I could think of, but It won't show up. When I'm making an object, it still snaps to the grid, however.

Also, I can't see the white lines that indicate a box when I try to create an object. I don't know what the object looks like until I create it, I can see the lengths of the sides, but not what it actually looks like.

I also will occasionally have part of the screen obscured by this white object, which appears at random times, on all scenes. Sometimes it covers the top half of the screen, others it is only a line across the screen, but it is very difficult to work around.

I've been using 2.1.0 b6.

Thanks,

~~mold999
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Re: No Grid (2.1.0 b6)

Postby emilk » Tue Feb 19, 2013 4:37 pm

Please post Logfile.txt so I can take a look at it
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Re: No Grid (2.1.0 b6)

Postby mold999 » Fri Sep 27, 2013 3:48 am

I know this is a bump, but I still have this issue, I just haven't done anything with Algodoo for a while.

I don't know where the logfile is, I used the search bar inside the Algodoo folder, but I can't find it. Algodoo isn't crashing, if that's what creates the logfile.

Thanks,

~~mold999
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Re: No Grid (2.1.0 b6)

Postby electronicboy » Fri Sep 27, 2013 11:42 am

My Documents/Algodoo/logfile.txt

Have you updated to the latest version of algodoo too?
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Re: No Grid (2.1.0 b6)

Postby mold999 » Sat Sep 28, 2013 12:49 am

Yes, I have just downloaded it. Here's what I got:

Spoiler: show
---------------------------------------
Algodoo v2.1.0, Win32
September 26 2013, 21:53:08
---------------------------------------
243 ms: Timer type: rdtsc
243 ms: Timer overhead: 19.4 ns
244 ms: Process attached to CPU 7
244 ms: CalcWorkDir
244 ms: GetExecutablePath
244 ms: FileSystem::RenameFile: "Algodoo/Logfile_previous.txt" already existed.
244 ms: Permanently erasing file "Algodoo/Logfile_previous.txt"...
244 ms: No joysticks detected
245 ms: Subsystem initialized
250 ms: ------------------------------------------------------
250 ms: CPU: Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz
250 ms: 8 cores at 2001 MHz
250 ms: CPU features:
250 ms: MMX - yes
250 ms: SSE - yes
250 ms: SSE2 - yes
250 ms: SSE3 - yes
250 ms:
250 ms: Windows 6.1
250 ms: ------------------------------------------------------
250 ms: argv[0] == "C:\Program Files (x86)\Algodoo\Algodoo.exe"
250 ms: argv[1] == "C:\Users\Jackson\Downloads\73113_steam_rocket_v3.phz"
251 ms: Threadpool...
251 ms: Resources...
256 ms: Looking for DCS API...
258 ms: Failed to find DcsSdkDll.dll
264 ms: Initializing Pango...
283 ms: Pango initialized
283 ms: Skin::OnSkinChange...
283 ms: Borders::Reload...
342 ms: Skin::RemakeTextDrawers...
342 ms: Looking for usable font...
365 ms: Simulation...
365 ms: SPH...
365 ms: Scene...
365 ms: Input...
365 ms: Classmate...
365 ms: GUI...
365 ms: Adding console...
365 ms: Adding Reflection...
366 ms: Adding Language...
366 ms: Adding Tools...
366 ms: Adding EntityModifier...
366 ms: Starting application...
366 ms: Loading chains...
368 ms: Loading Algodoo/chains/chain.phn...
368 ms: Deserializing code...
376 ms: Code deserialized
377 ms: Imported phunlet Algodoo/chains/chain.phn
382 ms: Loading Algodoo/chains/rope.phn...
382 ms: Deserializing code...
389 ms: Code deserialized
389 ms: Imported phunlet Algodoo/chains/rope.phn
393 ms: Initializing thread-pool...
394 ms: Application created
394 ms: Parsing Algodoo/thyme.cfg...
397 ms: Done parsing Algodoo/thyme.cfg.
398 ms: Parsing Algodoo/autoexec.cfg...
510 ms: Done parsing Algodoo/autoexec.cfg.
510 ms: Parsing Algodoo/config.cfg...
636 ms: - WARNING - Failed to find path to skinned texture: "SKINNED/gui/spongify"
637 ms: - WARNING - Failed to find image "SKINNED/gui/spongify"
744 ms: Done parsing Algodoo/config.cfg.
744 ms: Subsystem::CreateTheWindow
744 ms: Creating window...
880 ms: * SCOPE BEGIN: QResizeEvent
880 ms: QEvent::Resize from [-1, -1] to [1172, 574]
880 ms: * SCOPE END: QResizeEvent
880 ms: * SCOPE BEGIN: QTWindow::resizeEvent
881 ms: * SCOPE END: QTWindow::resizeEvent
881 ms: GLWidget::showEvent
881 ms: Failed to connect to the SBSDK
883 ms: * SCOPE BEGIN: QResizeEvent
884 ms: QEvent::Resize from [1172, 574] to [1366, 706]
884 ms: * SCOPE BEGIN: QTWindow::resizeEvent
884 ms: * SCOPE END: QTWindow::resizeEvent
884 ms: * SCOPE END: QResizeEvent
890 ms: Init GLEW...
895 ms: Unloading GL resources...
896 ms: Done Unloading GL resources
896 ms: OSImpl::OnWindowCreated, hwnd = 003A0446
896 ms: LoadTouchAPI
896 ms: Touch API loaded.
897 ms: SetDisplayAutoRotationPreferences not found (pre Win8)
897 ms: Looking for accelerometer...
909 ms: Unable to find any sensors on the computer.
910 ms: Window created.
910 ms: Setting root container size to [1364, 704] (scale = 1)
910 ms: Looking for tablet...
911 ms: No tablet found (or Wintab32.dll missing)
911 ms: Web...
914 ms: Prefetching resources...
914 ms: Prefetching textures...
1336 ms: Prefetching shaders...
1382 ms: - WARNING - Shader box has a slow ?:-statement in it
1391 ms: - WARNING - Shader boxTextured has a slow if-statement in it
1391 ms: - WARNING - Shader boxTextured has a slow ?:-statement in it
1405 ms: - WARNING - Shader circle has a slow ?:-statement in it
1415 ms: - WARNING - Shader circleTextured has a slow if-statement in it
1415 ms: - WARNING - Shader circleTextured has a slow ?:-statement in it
1429 ms: - WARNING - Shader line has a slow if-statement in it
1452 ms: - WARNING - Shader plane has a slow ?:-statement in it
1462 ms: - WARNING - Shader planeTextured has a slow if-statement in it
1462 ms: - WARNING - Shader planeTextured has a slow ?:-statement in it
1475 ms: - WARNING - Shader polygon has a slow ?:-statement in it
1493 ms: - WARNING - Shader polygonTextured has a slow if-statement in it
1493 ms: - WARNING - Shader polygonTextured has a slow ?:-statement in it
1507 ms: - WARNING - Shader water has a slow if-statement in it
1516 ms: Prefetching done.
1516 ms: Creating GUI...
1516 ms: AppGUI::CreateGUI(recreate=true)...
1516 ms: Skin::OnSkinChange...
1516 ms: Borders::Reload...
1763 ms: Skin::RemakeTextDrawers...
1763 ms: Looking for usable font...
1764 ms: Serializing widgets...
1764 ms: Removing widgets...
1767 ms: Restoring widgets...
2370 ms: Naming widgets...
2370 ms: AppGUI::CreateGUI done.
2370 ms: App::CreateGUI done
2370 ms: Loading argument C:/Users/Jackson/Downloads/73113_steam_rocket_v3.phz
2371 ms: AppGUI::LoadScene "C:/Users/Jackson/Downloads/73113_steam_rocket_v3.phz", automatic = false
2372 ms: Loading C:/Users/Jackson/Downloads/73113_steam_rocket_v3.phz...
2375 ms: Deserializing code...
2664 ms: Code deserialized
2664 ms: Loaded scene C:/Users/Jackson/Downloads/73113_steam_rocket_v3.phz
2709 ms: Running program...
2710 ms: Multi-texturing is supported
2710 ms: OS language: 0409
2710 ms: ------------------------------------------------------
2710 ms: OpenGL vendor: Intel
2710 ms: OpenGL renderer: Mobile Intel(R) HD Graphics
2710 ms: OpenGL version: 3.0.0 - Build 8.15.10.2342
2710 ms: OpenGL shading language version: 1.30 - Intel Build 8.15.10.2342
2710 ms: OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_vertex_array_object
2710 ms: GLU version: 1.2.2.0 Microsoft Corporation
2710 ms: GLU extensions: GL_EXT_bgra
2710 ms: ------------------------------------------------------
2710 ms: ------------- START OF GAME LOOP -------------
2751 ms: Testing FBO support...
2751 ms: Non-PoT FBO:s supported
2751 ms: Pre-buffering scene...
2753 ms: Allocating new texture atlas (nr 1)
2812 ms: Pre-buffering done.
2812 ms: TEX_ATLAS_Distmap: 4 MiB
2812 ms: TEX_Icon: 4.8 MiB
2812 ms: TEX_Border: 2.2 MiB
2812 ms: Total VRAM allocated: 11.2 MiB

2814 ms: Background::Init...
2814 ms: Loading images...
2973 ms: Background::Init done
2973 ms: - ERROR - Uniform "uMVP" not found in shader "line"
2973 ms: - ERROR - Uniform "uPixelSize" not found in shader "line"
2973 ms: - ERROR - Uniform "uFadeWidth" not found in shader "line"
2973 ms: - ERROR - Attribute "aVert" not found in shader "line"
2973 ms: - ERROR - Attribute "aTC" not found in shader "line"
2974 ms: - ERROR - Attribute "aColor" not found in shader "line"
2984 ms: Wrapping skin texture - not eligible for Atlas (app/spring)
3185 ms: - ERROR - Uniform "uMVP" not found in shader "plane"
3185 ms: - ERROR - Attribute "aVert" not found in shader "plane"
3185 ms: - ERROR - Attribute "aTC" not found in shader "plane"
3189 ms: Allocating new texture atlas (nr 1)
8978 ms: - ERROR - Uniform "uMVP" not found in shader "line"
8978 ms: - ERROR - Uniform "uPixelSize" not found in shader "line"
8978 ms: - ERROR - Uniform "uFadeWidth" not found in shader "line"
8990 ms: - WARNING - Caught Exception: Not a list, source\script\Attributes.hpp:216: void script::TAttrib<class math::TVector2<float> >::UpdateValueFromObject(const class SharedPtr<class script::Object> &,bool)
8990 ms: - WARNING - vel was bound to bad type. Restoring to last known value.
12712 ms: - WARNING - Caught Exception: Not a list, source\script\Attributes.hpp:216: void script::TAttrib<class math::TVector2<float> >::UpdateValueFromObject(const class SharedPtr<class script::Object> &,bool)
12712 ms: - WARNING - vel was bound to bad type. Restoring to last known value.
23021 ms: - WARNING - Caught Exception: Not a list, source\script\Attributes.hpp:216: void script::TAttrib<class math::TVector2<float> >::UpdateValueFromObject(const class SharedPtr<class script::Object> &,bool)
23021 ms: - WARNING - vel was bound to bad type. Restoring to last known value.
83000 ms: - WARNING - Caught Exception: Not a list, source\script\Attributes.hpp:216: void script::TAttrib<class math::TVector2<float> >::UpdateValueFromObject(const class SharedPtr<class script::Object> &,bool)
83000 ms: - WARNING - vel was bound to bad type. Restoring to last known value.
83154 ms: - WARNING - Caught Exception: Not a list, source\script\Attributes.hpp:216: void script::TAttrib<class math::TVector2<float> >::UpdateValueFromObject(const class SharedPtr<class script::Object> &,bool)
83154 ms: - WARNING - vel was bound to bad type. Restoring to last known value.
134073 ms: - WARNING - Caught Exception: Not a list, source\script\Attributes.hpp:216: void script::TAttrib<class math::TVector2<float> >::UpdateValueFromObject(const class SharedPtr<class script::Object> &,bool)
134073 ms: - WARNING - vel was bound to bad type. Restoring to last known value.
137543 ms: - WARNING - Caught Exception: Not a list, source\script\Attributes.hpp:216: void script::TAttrib<class math::TVector2<float> >::UpdateValueFromObject(const class SharedPtr<class script::Object> &,bool)
137543 ms: - WARNING - vel was bound to bad type. Restoring to last known value.
148801 ms: ------------- END OF GAME LOOP -------------
148801 ms: Subsystem::Run returned, saving config...
148851 ms: Permanently erasing file "Algodoo/scenes/_ONEXITSAVE.phz"...
148861 ms: Saving scene: Algodoo/scenes/_ONEXITSAVE.phz
149198 ms: Scene saved to Algodoo/scenes/_ONEXITSAVE.phz
149199 ms: Destroying GL resources
149335 ms: Destroying subsystem
149335 ms: Shutting down critical components
149339 ms: Destroying stuff
Phundementalism?

Ain't nobody got
thyme fo dat.
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Posts: 225
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Re: No Grid (2.1.0 b6)

Postby electronicboy » Sat Sep 28, 2013 1:56 am

2973 ms: - ERROR - Uniform "uMVP" not found in shader "line"
2973 ms: - ERROR - Uniform "uPixelSize" not found in shader "line"
2973 ms: - ERROR - Uniform "uFadeWidth" not found in shader "line"
2973 ms: - ERROR - Attribute "aVert" not found in shader "line"
2973 ms: - ERROR - Attribute "aTC" not found in shader "line"
2974 ms: - ERROR - Attribute "aColor" not found in shader "line"
2984 ms: Wrapping skin texture - not eligible for Atlas (app/spring)
3185 ms: - ERROR - Uniform "uMVP" not found in shader "plane"
3185 ms: - ERROR - Attribute "aVert" not found in shader "plane"
3185 ms: - ERROR - Attribute "aTC" not found in shader "plane"
3189 ms: Allocating new texture atlas (nr 1)
8978 ms: - ERROR - Uniform "uMVP" not found in shader "line"
8978 ms: - ERROR - Uniform "uPixelSize" not found in shader "line"
8978 ms: - ERROR - Uniform "uFadeWidth" not found in shader "line"


I'm assuming these are the revelevent lines, my guesses are to try updating your GPU drivers, or try a older version.
Or, re-install algodoo.

What doesn't help is you're also using an Intel GPU, which although SHOULD support algodoo perfectly, the chips or drivers themselves seam to have a different idea of whether or not they want to play. :/

I will try to get someone to look into this issue, but I can't promise anything.
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Re: No Grid (2.1.0 b6)

Postby mold999 » Mon Sep 30, 2013 4:51 am

Good news, I think I fixed it. I was searching something else, and got this:

viewtopic.php?f=11&t=10212&start=0&hilit=water

And it reminded me that I had another installation of Algodoo from when I was backing up my computer. I removed that installation, and 2.1.0 seems to be working now.
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thyme fo dat.
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Re: No Grid (2.1.0 b6)

Postby electronicboy » Tue Oct 01, 2013 2:05 am

hm, I wonder how that happened, you had 2 versions of algodoo merged into one folder?

I'm guessing toy re-installed your computer and brought back the programs folder from the windows.old folder?

if not, I'm curious as to how the old version was there, and if it was previously installed, why the hell was it not in the registry.

Well, I'm glad you've fixed the issue!
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