why is angular velocity limited?
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why is angular velocity limited?
Hi,
I found angular velocity is limited to around 157rad/sec, if you push it higher then it goes crazy. Why is it limited?
In the previous version (phun) there was no limit, you could push it to a million r/s if u wanted
any way to get higher speeds? Thnx
I found angular velocity is limited to around 157rad/sec, if you push it higher then it goes crazy. Why is it limited?
In the previous version (phun) there was no limit, you could push it to a million r/s if u wanted
any way to get higher speeds? Thnx
- caliden
- Posts: 5
- Joined: Thu Nov 22, 2012 8:33 pm
Re: why is angular velocity limited?
Reason for that is less than full rotation within tick (1/100 sec by default).
It's a limitation only for new-type higes. You can switch it to phun-type in script menu via "legacyMode=0".
It depends on Sim.frequency, so if you increase it - gives you more rpm.
It's a limitation only for new-type higes. You can switch it to phun-type in script menu via "legacyMode=0".
It depends on Sim.frequency, so if you increase it - gives you more rpm.
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Kilinich - [Best bug reporter 2010]
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- Location: South Russia
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