2.0.2b15 Moving a geom moves other geom (body=0)
Posted: Sun Jun 17, 2012 10:03 am
Since Phun 5.28 (or earlier)
Special thanks to AiNI (one of a Japanese Phunner) to tell me this issue.
I've uploaded video and scene for reproducing this issue.
NOTE: This issue happens even when Sim.running = false;
[scene]63242[/scene]
== How to reproduce bug ==
NOTE: I've not yet found a perfect way to reproducing this issue.
1. Glue a dozen of geoms each other.
2. Glue them to background.
3. Move/rotate plane (or other geom with body = 0).
=> Some geoms will change its pos.
Special thanks to AiNI (one of a Japanese Phunner) to tell me this issue.
I've uploaded video and scene for reproducing this issue.
NOTE: This issue happens even when Sim.running = false;
[scene]63242[/scene]
== How to reproduce bug ==
NOTE: I've not yet found a perfect way to reproducing this issue.
1. Glue a dozen of geoms each other.
2. Glue them to background.
3. Move/rotate plane (or other geom with body = 0).
=> Some geoms will change its pos.