2.0.1 entityID and geomID
Posted: Sat Dec 31, 2011 2:56 pm
I just noticed that on reloading (and maybe simply loading) a scene, all the geomID's and enityID's change. I don't think this makes Scene.entityByID very useful...
Kilinich wrote:It's fine since you can read IDs via readable on the fly so no matter is it changed or not. Besides, entityID is not changing on undo.