[Fixed]2.0 spring endpoints incorrect depth
6 posts • Page 1 of 1
[Fixed]2.0 spring endpoints incorrect depth
Edit: (by tatt61880 on 2011.11.23 13:21)
Fixed in 2.0.1 b. Thanks
-Tatt
----
the endpoints of a spring sometimes go to the front when undoing a action
(play scene, drag something, undo)
to recreate:
make circle
make box
connect with spring
box and circle on top depth
play scene
drag
undo
fail...
Fixed in 2.0.1 b. Thanks
-Tatt
----
the endpoints of a spring sometimes go to the front when undoing a action
(play scene, drag something, undo)
to recreate:
make circle
make box
connect with spring
box and circle on top depth
play scene
drag
undo
fail...
Last edited by tatt61880 on Wed Nov 23, 2011 6:32 am, edited 1 time in total.
Reason: Fixed!
Reason: Fixed!
Basically, there are only 10 types of people in the world. Those who know binary, and those who don't.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
-

monstertje3 - Posts: 343
- Joined: Sat Sep 05, 2009 4:29 pm
- Location: N-H, NL
Re: 2.0 spring endpoints incorrect depth
Good find! 
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
-

tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
Re: 2.0 spring endpoints incorrect depth
You better report it via F8 from inside of Algodoo...
Dream of Algodoo as game development engine...
-

Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: 2.0 spring endpoints incorrect depth
Kilinich wrote:You better report it via F8 from inside of Algodoo...
I don't think so. I rather suggest to report bug into this forum.
Because when you post bugs into this forum, we can avoid duplicate reports.
(When you reported via F8 report, we may not notice the bug report is already done by other people)
It's off topic, btw...
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
-

tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
Re: 2.0 spring endpoints incorrect depth
Will fix. And yes, I prefer bug reports here if possible - but if you need to bundle the config, logfile, screenshot and/or scene, then feel fre to use the built-in bug reporter (F8).
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
Re: 2.0 spring endpoints incorrect depth
this is now working correctly 
Basically, there are only 10 types of people in the world. Those who know binary, and those who don't.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
-

monstertje3 - Posts: 343
- Joined: Sat Sep 05, 2009 4:29 pm
- Location: N-H, NL
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