1.9.8 - Minor laser bugs
2 posts • Page 1 of 1
1.9.8 - Minor laser bugs
The attached scene shows 2 laser bugs. The first is much more important than the other.
I am not so good at explaining, so it would be best to see the attached image or scene:
I am not so good at explaining, so it would be best to see the attached image or scene:
- Attachments
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LaserBugs.png- (57.24 KiB) Downloaded 2 times
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LaserBugs.phz- (36.43 KiB) Downloaded 21 times
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Ivan - Posts: 203
- Joined: Tue Oct 06, 2009 2:01 pm
- Location: Croatia
Re: 1.9.8 - Minor laser bugs
I agree that the first one isn't very good behavior. The cause is that when a non-pure laser (any laser with saturation<1) hits anything, it is broken up into the colors of the rainbow, and those colors don't always sum up to the original laser color. I will improve upon this in the next beta, though the fix won't be perfect.
The second bug is, as you say, less serious, so I won't look into it right now (sepecially since the code is complicated and volatile, meaning it will be hard to provide backwards compatibility).
Thanks for the report!
The second bug is, as you say, less serious, so I won't look into it right now (sepecially since the code is complicated and volatile, meaning it will be hard to provide backwards compatibility).
Thanks for the report!
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
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