1.9.8 - Minor laser bugs

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1.9.8 - Minor laser bugs

Postby Ivan » Sat Aug 13, 2011 9:21 pm

The attached scene shows 2 laser bugs. The first is much more important than the other.

I am not so good at explaining, so it would be best to see the attached image or scene:
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Ivan
 
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Re: 1.9.8 - Minor laser bugs

Postby emilk » Mon Aug 15, 2011 5:37 pm

I agree that the first one isn't very good behavior. The cause is that when a non-pure laser (any laser with saturation<1) hits anything, it is broken up into the colors of the rainbow, and those colors don't always sum up to the original laser color. I will improve upon this in the next beta, though the fix won't be perfect.

The second bug is, as you say, less serious, so I won't look into it right now (sepecially since the code is complicated and volatile, meaning it will be hard to provide backwards compatibility).

Thanks for the report!
Emil Ernerfeldt, lead developer
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