[Fixed]1.9.8 old springs disappear on mirror
7 posts • Page 1 of 1
[Fixed]1.9.8 old springs disappear on mirror
Edit: (by tatt61880 on 2011.11.06 00:52)
Fixed! Thanks
-Tatt
----
Press X to mirror.
[scene]56510[/scene]
p.s. don't you feel like I've do well-payed job for Algoryx?
Fixed! Thanks
-Tatt
----
Press X to mirror.
[scene]56510[/scene]
p.s. don't you feel like I've do well-payed job for Algoryx?
Last edited by tatt61880 on Sat Nov 05, 2011 5:52 pm, edited 2 times in total.
Reason: Fixed!
Reason: Fixed!
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: 1.9.8 old springs disappear on mirror
This is because "LineEndPoint" doesn't have next line for the old spring.
buttonMirror := "x";
p.s.
Kilinich, you also can assume the cause of this bug, cannot you?
I think description of assumed cause of the bug is good for developers.
buttonMirror := "x";
p.s.
Kilinich, you also can assume the cause of this bug, cannot you?
I think description of assumed cause of the bug is good for developers.
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
-

tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
Re: 1.9.8 old springs disappear on mirror
Naah sure I can, that's because auto-created endpoints must have same action controls as spring.
but I'm at work now and quite busy
so can dig bugs only during some unimportant conference calls...
but I'm at work now and quite busy
Dream of Algodoo as game development engine...
-

Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: 1.9.8 old springs disappear on mirror
Good find - thanks to both of you!
This will be fixed, along with similar problems with old attributes not being transferred to the end points.
BTW: Isn't there anyone who is glad that one can now move the spring endpoints independently? I always felt it was a big feature missing in earlier versions...
This will be fixed, along with similar problems with old attributes not being transferred to the end points.
BTW: Isn't there anyone who is glad that one can now move the spring endpoints independently? I always felt it was a big feature missing in earlier versions...
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
- Location: Umeå, Sweden
Re: 1.9.8 old springs disappear on mirror
For me it's more problems than new possibilities.
Move one end of spring can be implemented another way (without additional object).
Maybe you plan to extend it... like able to fix spring end so it will not rotate... or implement new linkages - pistons and it will be connected to same endpoints...
Move one end of spring can be implemented another way (without additional object).
Maybe you plan to extend it... like able to fix spring end so it will not rotate... or implement new linkages - pistons and it will be connected to same endpoints...
Dream of Algodoo as game development engine...
-

Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: 1.9.8 old springs disappear on mirror
Hm, I prefer movable end point with simulation.
1.9.9 Moving Spring edge with sim running
1.9.9 Moving Spring edge with sim running
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
-

tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
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