1.9.7 complex problems
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1.9.7 complex problems
I can't make simple examples of a few new problems introduced in 1.9.7
will be cool if someone help
1) Incorrect collision feedback force
2) Spawned hinges can't connect to previous spawned geom
3) Mirror key destroys some scripted springs
4) Scripted global params (like cloudOpacity) lost on redo
5) weak hinges motors
will be cool if someone help
1) Incorrect collision feedback force
2) Spawned hinges can't connect to previous spawned geom
3) Mirror key destroys some scripted springs
4) Scripted global params (like cloudOpacity) lost on redo
5) weak hinges motors
Dream of Algodoo as game development engine...
-

Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: 1.9.7 complex problems
Looks like spawned zero-impulseLimit hinges not affect geom anymore...
Can you make it work as before? Pull geom for 1 frame and disappear?
Can you make it work as before? Pull geom for 1 frame and disappear?
Dream of Algodoo as game development engine...
-

Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
2 posts • Page 1 of 1
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